I created 'Dinner: Impossible' with a guy named Bryan O'Reilly and I shot the pilot as a 30 minute show and we sold it.
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The horrors of the Second World War, the chilling winds of the Cold War and the crushing weight of the Iron Curtain are little more than fading memories. Ideals that once commanded great loyalty are now taken for granted.
I think it's going to deliver on the promises we've said it's going to and it is going to be the most successful product ever to come into the handheld environment, and it just happens to have a number of different functions.