My assumption is that fundamentally the picture of the human animal, as developed by Freud, is largely right.
If any player has a bad game it's there in the back of your mind in the next game. There's always a hangover. It is like a wounded animal in a way, as you want to get out there as quick as possible and rectify it.
Hence a ship is said to be tight, when her planks are so compact and solid as to prevent the entrance of the water in which she is immersed: and a cask is called tight, when the staves are so close that none of the liquid contained therein can issue through or between them.