Some campaigns are not worth waging if you can't win; others have to be fought on grounds of principle regardless of the chances for success.
At its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior.
The first time with artistic endeavors is, if it's working, it was your idea, and if it's not, it's somebody else's idea.