You know, I think when I reflect on it, I think there's certainly a sense of history. When you have ambitions to play this game, you want to be one of the best ever, and you want to play so well and be so effective that you want people to remember your name 100 years from now.
Sadness is a very interesting idea, this idea of sadness being some kind of default setting that artists will go into. And then I started thinking about this idea of sadness and happiness, and the idea that sadness is very loud, and happiness is quiet.

