There is something I feel when I animate something; you can never really understand the character you're animating unless you've had the opportunity to turn it around. Once you've done that, you know it is a three-dimensional object.
The first two missions have some test objectives, some new capabilities that we're going to try to develop on orbit to possibly be used on later flights.
I was always trying, even in pure action movies, to find what was sensitive about the character more than the pure action.

