There is something I feel when I animate something; you can never really understand the character you're animating unless you've had the opportunity to turn it around. Once you've done that, you know it is a three-dimensional object.
Generally I can sleep any time, anywhere, any place, unless I'm anxious about work. I can get performance anxiety, so when I'm on tour it can be hard to sleep.
What is their potential for evil; what is their potential for wickedness? That's the only time that those characters become interesting to watch.

