I learned a long time ago: You're in the entertainment business. You're not in the reality business. One has absolutely nothing to do with the other.
In my early days I was a contract player at Universal and I had a wonderful mentor named Monique James, who was head of talent there, and she used to drag me on sets to do parts.
So in the first draft, I'm inventing people and place with a broad schematic idea of what's going to happen. In the process, of course, I discover all sorts of bigger and more substantial things.

